Posts Tagged ‘game design’
I didn’t get the supervisor position at work, and my hours and bonuses are still being cut. Money is tight right now, and I really need to trim my expenses and pick up extra hours where I can. I will also continue my search for a better job, although nothing promising has shown up on Monster lately.
I am also retaking the reigns of my D&D group, because reports have been coming my way that Dave has not been successful as a Dungeon Master thus far. He has personal and family issues right now, wich I feel are limiting his ability to run the game well. I will be starting my new campaign on the first Sunday in May, and we shall meet every Sunday thereafter for four hours.
I am using much of the Quietville Material I published here, with a few important changes. Chiefly, I am changing the pantheon to a dualistic system, with two primary deities, a god of light, and a god of darkness, and also some kind of neutral nature deity who will play a lesser role in the campaign, as this particular campaign will focus primarily on the battle between the gods of light and darkness. I am taking there names from the video game Fable, Avo being the god of light, and Skorm being the god of darkness. I haven’t yet decided what name I will use for the goddess of nature; possibly something archetypal like “Gia” or “Mother Nature”. I will post more updates here as the game design progresses.